2013 IDC report on smartphone shipments has been released.
The title:
Worldwide smartphone shipments top one billion units for the first time.
It
 is to no one's surprise that the growth of smart mobile devices 
continue to surge and replace the PC needs in certain applications. Yet,
 it feels like back in the early days of internet business when the 
industry tests out all things to find way to generate money via mobile 
commerce. Beyond the closed ecosystem of app and micro transactions, the
 existing PC-based model and technology is yet to find new light.
It
 is quite interesting to see the rate of technology breakthrough for 
the smartphone has been astounding, yet people are still scratching 
their heads on optimizing the web design, advertising, payment, and etc.
 Marketing activities and technologies associated with e-commerce have 
also been rapidly retrofitted for mobile devices. There are arguably 
numerous significant differences between PC and mobile user experiences.
 The single most critical difference is the canvas size. By reducing the
 canvas size, it is trivial to realize that we pad so many distractions 
onto a website.
"PC first (and mobile later)"
 has been the only development paradigm up till now due to the 
restriction of technology and economy model. Traditionally, PC-based 
design has existed, e.g. e-commerce site, when mobile user base is so 
small, optimizing for mobile devices means using the least costly 
option, often that means changing the CSS only while keeping the rest of
 the infrastructure the same. When the screen is so limited, you want 
every pixel to be used to display the most critical information, thus 
when optimizing for mobile experiences, advertisement or banner-based 
information is most likely the first ones to be cut. This is going to 
inevitably hurt advertising and search business going forward. Many 
ventures have been diving into the mobile only field, but only a handful
 is making profit.
"Mobile first"
 has been the focus in recent years. Even the search giant has been 
reversing its UX designs philosophy going from mobile to PC or rather, 
i.e. starting with smaller canvas and increase on-screen information 
based on canvas size. This approach conflicts with the traditional PC first
 approach in the sense that marketing technology has always been piggy 
backing on others for main contents generation. In the reduced canvas 
mobile world, these marketing contents are inevitably fighting for 
on-screen time and space which often reduces user experiences.
While
 our time with computing devices increase tremendously, the time on PC 
is steadily decreasing while the time on other devices are increasing. 
We are now at a tipping point of computing time share. The time we have 
on the devices are supposed to be helping us reaching our objectives 
more efficiently, be it work or just killing time. With the reduced 
canvas and direct-to point-use case on the mobile devices, displaying 
ads smartly is not as valuable as it used to be. The mobile advertising 
offering needs to offer value not only for the merchants but for the 
users at the same time. To offer valuable information to users require 
user information, and for now, the only ones who really own that 
information are the mobile OS providers. I can't shake the feeling that 
one day our mobile devices might become an advertising pocket monster in our 
pockets eating our wallets.
 
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